Launch Trailer | Bleed 2 | XBOX ONE

Launch Trailer | Bleed 2 | XBOX ONE

Launch Trailer | Bleed 2 | XBOX ONE

Wryn is the world’s greatest (and only remaining) hero. Help her battle an invading force of villains and live up to her title as the Greatest Hero of All Time!

• 7 levels containing over 25 boss fights.
• Unique controls let you shoot, dodge, reflect bullets and slow time all at once.
• 4 difficulty levels that remix enemy placement and boss patterns.
• Unlockable weapons, characters and abilities.
• Arcade Mode: Tackle the game on one life to compete for leaderboard glory.
• 2-player local co-op for all modes.

Source: XBOX YouTube






I Spent Six Years Making Pinstripe All Alone, Now I’m Sharing it With You

I Spent Six Years Making Pinstripe All Alone, Now I’m Sharing it With You

Hi there! My name is Thomas Brush, and I’m the developer, artist, game designer, and musician for Pinstripe. I’m thrilled to have the opportunity to launch my game about a minister in Hell on Xbox One… to say it’s been a long road getting here is kind of an understatement, but what a journey it’s been.

On the tin, Pinstripe is a game about Ted, an ex-minister whose daughter, Bo, is kidnapped by a shadowy figure, and the lengths Ted goes to both get her back and confront… well, you’ll see. It’s a little bit action, a little bit puzzle, and a lot bit adventure-filled passion project that I threw half a decade of my life into making. It’s inspired by a lot of things, from growing up in the South to the works of the creators who have inspired me, and every inch of it was a learning process I relished, allowing me to explore the topics that interested me the most.

Pinstripe Screenshot

Every level of Hell in Ted’s strange adventure was meticulously designed over the course of five years. Ted’s Tim Burton-esque character design all started in Clemson University’s library and lecture halls. I’d often spend more time brainstorming the hellish world of Pinstripe instead of paying attention during lectures. It’s funny to think the final pieces of artwork in Pinstripe were dreamed up in the middle of my economics class, and even funnier to see just how much the final designs changed from the initial scrawl in the margin of my class notes.

During the illustration process, I had a blast writing a soundtrack that reflected the visuals. Instead of doing the obvious – writing fantasy music like that of Tim Burton’s films – I found inspiration in the works of Debussy and Chopin. The result was an eclectic, piano-centric soundtrack with a silly, bouncy vibe while also remaining haunting and cold. To ensure the music always reflected the chilling atmosphere of Pinstripe’s Hell, I made sure to always write my music with Pinstripe’s snowy scenery playing on my laptop across from my piano.

Pinstripe Screenshot

A couple years ago, being an indie game auteur came with bragging rights, but now, it’s becoming more and more of a necessity for indie devs across the world. With technologies like Unity, Logic Pro, Audacity, and Photoshop now a daily tool for most game developers, learning every aspect of game development is, in my opinion, absolutely crucial to making great games. For me, it ensures Ted’s strange adventure through Hell is unique, beautiful, and cohesive. Cohesiveness was always the goal with Pinstripe, and one of the reasons I decided to build the game from scratch, completely alone.

To me, the concept of fatherhood has always been a frightening one. My three older brothers used to hog the Xbox when we were growing up, but suddenly I was watching in awe as they became fathers while I was still in college. It was a topic I wanted to explore… that fear and responsibility, and how far you can be driven to go. Now, Ted’s deeply personal story of fatherhood is something I can fully appreciate, with the birth of my daughter just one month before Pinstripe’s Xbox One launch. It feels strange to relate to my game five years later more than I did while I was making it.

Pinstripe Screenshot

I’ve spent so many years working on handcrafting every aspect of Pinstripe by myself that letting it out into the wild, and sharing it with so many people, is both scary and wonderful. From the peaks of The Hangly Pass, to the depths of the fiery red lake of Red Wash, I like to think that Pinstripe has more to offer than enemies to shoot and puzzles to solve. I’ve been making games very nearly for all my life, and Pinstripe might be surreal, and maybe a little creepy, but it’s also something very heartfelt. It’s a story about death, family, and forgiveness that I hope resonates with you, even if just a little.

See the rest of the story on Xbox Wire

Related:
Puzzle Game Samsara Available Now on Xbox One
How We Made Little Triangle Unique and Fun Among Other 2D Action Games
Announcing the HypeZone Fortnite Battle Royale Channel on Mixer

Source: Xbox Blog






Puzzle Game Samsara Available Now on Xbox One

Puzzle Game Samsara Available Now on Xbox One

We’re in a unique position here in New Zealand because there are very few big players in the games business over here. As a result, the indie scene has grown dramatically over the last few years with the industry hitting $100M dollars in revenue in 2017. What makes New Zealand’s game development interesting is the focus on creativity, so a lot of the games are original IPs. Most studios self-publish, as we have with Samsara. Having the opportunity to develop such a distinctive and enjoyable puzzle game has been a highlight of my career. NZ is a great place to make games!

Samsara Screenshot

For fans of puzzlers out there, Samsara is a unique 2D puzzle game set across two reflective dimensions. Players guide our character Zee safely through puzzles by manipulating reflective blocks within the different dimensions to reach the exit portals. We’re excited to bring Samsara to Xbox One as playing the game on a full HD screen is a fantastic experience – the atmosphere of the different dimensions really comes through and visually it’s a beautiful game. The puzzle mechanics and controls are very fluid which makes for an enjoyable experience, even if the puzzles themselves can leave you scratching your head!

Samsara Screenshot

We’re lucky to have worked with a fantastic animation and art team based in the UK. They totally understood the style we were aiming for and the contrasting moods between the reflective dimensions. We wanted the upper dimension to be relatively normal – I say “relatively normal” as we do go slightly Salvador Dali in later levels! However, by contrast, the lower dimension shows a darker, more ominous tone, where environments are dilapidated and eerie. It was fun to play with those ideas, showing the contrasts between good and evil, light and dark. The team surpassed our expectations on what we could create as we kept pushing and challenging each other.

Samsara Screenshot

We worked hard as well to make sure that the puzzle elements within Samsara are suitably enticing. Solving puzzles where you must get Zee and Zee’s inversed echo to multiple portals while swapping dimensions can be quite the brainteaser and adds so much complexity. It will get people thinking but can require some perseverance, without ever being frustrating. In addition, the game may get people thinking in other ways too, as it indirectly references the meaning of Samsara in Buddhism – the endless cycle of desire, death, and rebirth. The game symbolizes the rebirth through the six realms of existence and eventually nirvana, which is the true insight into reality. I find cultural philosophies very intriguing and being able to adapt them to a different medium for people to experience is cool.

See the rest of the story on Xbox Wire

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How We Made Little Triangle Unique and Fun Among Other 2D Action Games
Announcing the HypeZone Fortnite Battle Royale Channel on Mixer
World of Tanks 4-Year Anniversary on Xbox One

Source: Xbox Blog






How We Made Little Triangle Unique and Fun Among Other 2D Action Games

How We Made Little Triangle Unique and Fun Among Other 2D Action Games

Earlier this year we introduced the development story of Little Triangle and how we made the first Xbox Play Anywhere game from China. In this article, we’d like to talk more about how we made sure Little Triangle is unique and fun.

We looked to meet modern players needs with proper difficulty management. With so many good games available nowadays, and busier lifestyles, many players have less time to spend on difficult hardcore games — but they want to experience all the good stuff in those games.

Little Triangle Screenshot

Oftentimes, players just cannot finish a game. And it’s boring if you can simply walk from the beginning to the end without some challenge. There is a well-known slogan: difficult but fair. However, even if a game is fair, players can usually feel frustrated and that’s not fun at all. We modified that principle to be “challenging but not frustrating.”

We put a proper number of checkpoints in each level, so that players do not have to go through the same place repeatedly and waste time. And for boss fights, we use health bars to manage the difficulty. For collectibles such as diamonds, if players have already collected the diamonds we will not force them to recollect again after a death. There are quite a lot of Easter Eggs and hidden collectibles in the game, so players will replay the game to find more Eggs and try for those achievements.

Little Triangle Screenshot

We also added a casual mode. Three health points were added at the start of each level, and if you lose some of the health points you can still get one more at the next checkpoint. So, health points are not free, and players still need to avoid getting hurt. Usually, players can finish a level under 30 deaths in casual mode. It’s very hardcore if you try to get the achievements in the hardcore mode.

The controls are extremely easy to pick up without having to really focus on learning them. But less means more. When the controls are simple, we need a variety of mechanics, countless kinds of enemies and well-designed boss fights to make sure it’s fun to play all the way. The three chapters of Little Triangle contain almost all the elements of 2D platformers.

Little Triangle Screenshot

We also included three gameplays in this game: classical single-player platformer mode, 2-4 multiplayer co-op and a mini Battle Royale with a lot of weapons and different maps! And the many offline tests we did, proved we were correct with a lot of the decisions we made. It’s a blast! We tested the game with a lot of players in China and the feedback was super positive. We recently finished quite a few tests with players outside of China and the feedback was the same! super positive.

To make a great game we have paid attention to a ton of details. When a triangle approaches something dangerous it will show fear. When it’s at the edge of a platform it will appear trying to balance. When it stays idle for a while it will show various kinds of animations. If you move quickly left and right, it will show a dizzy animation. There are hidden levels in the single-player mode, and you will find them well polished although most players may not see them at all! In the house of skins, you can even find a computer that supports quite a few commands! You will discover tons of details in the game and that’s why it has taken so much time and effort to develop. To sum it up, we are targeting Super Meat Boy’s quality, and you will soon find it a unique game for today’s players.

Little Triangle Screenshot

Here I would also like to answer a few frequently asked questions. Many players asked about whether we will support online multiplayer in the future. We certainly want to and it’s in our plan. For now, you can enjoy well-polished single player content if no one else is on the couch for the local multiplayer content. Some players wonder what Little Triangle is, and many players think it is nacho. We even thought about calling it Super Nacho because of the feedback. But people from diverse cultures may connect it with a different thing, such as rice dumpling and pizza. Inspired by player feedback, we made a lot of funny skins including food, triangular people, dinosaur and even poo, which are mostly hidden in the single-player mode chapters. All the activated skins in single player mode can also be used in multiplayer mode!

If you have a minute to spare, please check this video out from our offline recordings. Although players speak Chinese you can see the obvious excitement and happiness when they play. You may find the video recording of a preview that four members of the ID@Xbox team did on Mixer. You will hear the countless laughs they had during this one-hour stream. If you are interested to know more about the game, so please follow us on Twitter.

See the rest of the story on Xbox Wire

Related:
Puzzle Game Samsara Available Now on Xbox One
Announcing the HypeZone Fortnite Battle Royale Channel on Mixer
World of Tanks 4-Year Anniversary on Xbox One

Source: Xbox Blog






Announcing the HypeZone Fortnite Battle Royale Channel on Mixer

In December we introduced HypeZone on Mixer: An all-new, one-of-a-kind viewing experience dedicated to the most intense moments from Mixer streamers of all sizes. The response has been incredible. Not only did HypeZone see more than one million views in less than two months, but we heard loud and clear that you want to see more of this type of action on Mixer. We’ve been hard at work, and today are announcing that we’ve expanded HypeZone to include a Fortnite Battle Royale channel! Start watching now at Mixer.com/HypezoneFortnite.

With Fortnite‘s player base of more than 45 million gamers, HypeZone Fortnite will host the action you’re craving from Fortnite‘s free 100-player PvP mode: One giant map. A battle bus. Fortnite building skills and destructible environments combined with intense PvP combat. The last one standing wins.

At Mixer, we know that the “final 10” can create epic moments. The storm is closing in, you’re out of shield potion, and you’ve built your fortress to make your last stand… and now hundreds of Fortnite fans are cheering you on. The battle is building and HypeZone Fortnite will be a do-not-miss action-packed channel to satisfy those Battle Royale needs. We hope to see you streaming and cheering on your fellow Mixer broadcasters in their pursuit of Victory Royale!

If you have feedback or suggestions on HypeZone or other features, don’t hesitate to drop us a line on our official feedback site. Let us know over on @WatchMixer what you think of this latest addition to the HypeZone family and see you on Mixer!

See the rest of the story on Xbox Wire

Related:
Puzzle Game Samsara Available Now on Xbox One
How We Made Little Triangle Unique and Fun Among Other 2D Action Games
World of Tanks 4-Year Anniversary on Xbox One

Source: Xbox Blog