Official PlayStation Podcast Episode 483: Buckle Your Seatbelts

Official PlayStation Podcast Episode 483: Buckle Your Seatbelts


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Hello everyone! The gang returns this week to discuss new releases Stellar Blade and Another Crab’s Treasure. Plus, the Helldivers 2 marathon continues as the team dives into Super Samples and more.

Stuff We Talked About

  • Moto GP 24 – PS5, PS4
  • Sea of Thieves – PS5
  • Gran Turismo 7 1.46 Update Blog
  • Community Game Help live now for select titles including Granblue Fantasy: Relink and Stellar Blade
  • Stellar Blade New Game Plus Blog
  • Another Crab’s Treasure Hands-on Blog
  • Another Crab’s Treasure – PS5
  • Stellar Blade – PS5
  • Lords of the Fallen – PS5
  • Tekken 8 – PS5
  • Helldivers 2 – PS5

The Cast

Official PlayStation Podcast Episode 483: Buckle Your Seatbelts

Sid Shuman – Senior Director of Content Communications, SIE

Official PlayStation Podcast Episode 483: Buckle Your Seatbelts

Tim Turi – Senior Content Communications Specialist, SIE

Official PlayStation Podcast Episode 483: Buckle Your Seatbelts

James Stavrinides – Project Manager, Content Communications, SIE

Official PlayStation Podcast Episode 483: Buckle Your Seatbelts

Official PlayStation Podcast Episode 483: Buckle Your Seatbelts

Official PlayStation Podcast Episode 483: Buckle Your Seatbelts


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Source: Playstation Blog






Beat the Machine Rebooted - Xbox Announcement Trailer

Beat the Machine Rebooted – Xbox Announcement Trailer

Beat the Machine Rebooted - Xbox Announcement Trailer

In this top down roguelike twin-stick shooter, help Sector VIII defend themselves from the Totally Overpowered Machine. Play as Damon, the cocky cadet, willing to aid Pete, Logan and Syncopia in saving their home from total destruction. Choose from a variety of 60+ Radical Skills to defeat the incoming viral attacks across 30+ levels.

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Source: XBOX YouTube






Smite 2 - Alpha Weekend Date Reveal | PS5 Games

Smite 2 – Alpha Weekend Date Reveal | PS5 Games

Smite 2 - Alpha Weekend Date Reveal | PS5 Games

https://store.playstation.com/en-us/product/UP0334-PPSA18619_00-S2ULTIMATEFOUNDB

Become a god and wage war in SMITE 2, the Unreal Engine 5-powered sequel to the legendary third-person action MOBA. If you love challenging competition, intense action, ability-driven combat, rewarding teamwork, or godly mythology, you’ll see why 40+ million players love SMITE. Coming to PS5! Go Ahead. Play God!

#ps5 #ps5games #smite

Source: Playstation YouTube






Deathbound is Coming to Xbox Series X|S

Deathbound is Coming to Xbox Series X|S

Brace yourselves for a one-of-a-kind party-based soulslike. Deathbound is a passion project developed by Brazilian developers at Trialforge Studio, with the game already garnering critical acclaim from IGN, Kotaku, The Escapist, and many others.

In Deathbound, your journey through the city of Akratya isn’t a solo quest. You’ll need to forge bonds with seven fallen warriors whose stories you’ll discover during your crusade through the forbidden city. Take advantage of the four-hero party system, something new to soulslike games, and switch warriors at any time during gameplay – even while executing attacks and dodges.

Deathbound character closeup

Each of the playable characters available in Deathbound is unique with their own skill sets, combat styles, and rich histories. Fallen warriors are intricately connected to the world of Deathbound and each other, belonging to conflicting factions and driven by diverse motivations. Synergies between warriors can provide combat buffs, while conflicts among them can lead to debuffs within your party.

The combat system in Deathbound was meticulously crafted over many months, with developers implementing feedback from players and fans of the genre. A key element of the combat system, and one of the most important mechanics in Deathbound, is the Morphstrike – a devastating attack similar to combos that crushes every enemy in your path, uniting the forces of the fallen warriors in your party.

Deathbound screenshot

But what would a soulslike game be without unforgiving monsters and bosses? In Deathbound, you’ll confront challenging enemies meticulously crafted to test your skills to the fullest. Encounter abominations created in dark laboratories by a cult devoted to eternal life. Each battle could be lethal for you, don’t underestimate any of the enemies that stand in your way.

Deathbound screenshot

Deathbound is coming to Xbox Series X|S consoles later this year. If you’re intrigued by what you’ve read, we encourage you to visit the game’s store page and add Deathbound to your Wishlist.

See you in Akratya, Fallen Warrior!

Xbox Live

Deathbound

Tate Multimedia Sp. z o.o.

Deathbound is a one-of-a-kind party-based soulslike set in a callous world where Faith and Science clash. The forbidden city of Akratya is an unforgiving land that cannot be conquered alone. Bind with fallen warriors found throughout your crusade and dynamically transform between characters seamlessly in mid-combat with the unique 4-hero party system.

The fallen are individual characters with their own unique skill sets, combat styles, and rich history. By absorbing their essence, you inherit the fiber of their very being. Conflicts and synergies between characters greatly impact gameplay, so relationships must be balanced. Strong synergies may offer combat buffs that can spell disaster for the ruthless boss awaiting your steel and magic.

Throughout combat, you will charge a sync meter shared across all characters. During an opportune moment, dispel your sync meter and unleash a devastating Morphstrike using the combined power of the bound fallen warriors. When faced with a formidable abomination, a precisely executed Morphstrike can be the deciding factor between life and death.

The world of Deathbound has been lovingly crafted and influenced by the developer’s homeland of Brazil, a vibrant culture brimming with life, creativity, rhythm, and a rich history. From the Afro-Brazilian martial art of capoeira to the sweeping music cascading through Akratya, Trialforge’s origins shine throughout every aspect of Deathbound.

The post Deathbound is Coming to Xbox Series X|S appeared first on Xbox Wire.

Source: Xbox Blog






Building the Invoker Archetype for Remnant II: The Forgotten Kingdom DLC

Building the Invoker Archetype for Remnant II: The Forgotten Kingdom DLC

Remnant II: The Forgotten Kingdom Key Art

Building the Invoker Archetype for Remnant II: The Forgotten Kingdom DLC

Summary

  • Learn how the team at Gunfire Games designs Remnant II’s incredible Archetypes.
  • The new Invoker Archetype was introduced in the now available The Forgotten Kingdom DLC.
  • Remnant II is available now for Xbox Series X|S, Windows, and currently available with Xbox Game Pass and PC Game Pass.

At its core, creating Archetypes for Remnant II is all about providing new gameplay opportunities. The goal is to provide fresh gameplay solutions to combat and fill in any perceived gaps. The Dual Archetype system already allows a lot of creativity, but sometimes we know of, or identify, places that could use a fully featured solution.

The first thing we do when creating a new Archetype is determine what hasn’t been covered by previous offerings. We then look at our ever-expanding list of internal ideas to see if something stands out. Sometimes an idea may be a simple sentence or a few words, like “evil status guy” (Ritualist) or “draws power from the sisters of Yaesha” (Invoker), and sometimes it may be based on a more fully fleshed out design that has existed for quite a while.

While going through these concepts, another method of inspiration we use is both internal and external player feedback. While we always have quite a few paper designs in various states of progress, sometimes hearing the desire for a specific type of gameplay can inspire us to go back to older designs to see if there’s something there, or even spark something completely new. This often happens because, after creating hundreds of new weapons and items and seeing thousands of players experiment, new ideas start to emerge due to brand new item combinations and/or player creativity.

As we start to settle on a new theme, certain elements often fall into place. When we started thinking about the Invoker, we knew we wanted to build an Archetype around the concept of Skill manipulation. Additional Skill Charges, Cooldown, Duration, and even buffs that triggered while a Skill was active; these were all things we wanted to explore. It immediately felt like a Hybrid Utility class with a “positive” vibe, especially compared to the “evil” Ritualist we previously released with The Awakened King. Since this was Yaesha, and we knew we had a third Spirit Sister being introduced, it fed right into the Jungle theme and the Archetype Skills.

Remnant II: The Forgotten Kingdom Screenshot

The first Skill we came up with was Way of Kaeula. It came together quick because a Water Skill is so versatile. You can slow enemies, speed up allies, and hey… “Making it Rain” is just cool. The second Skill, Way of Meidra, was a more support-based option. While it affects both allies and enemies, we wanted the focus to center around allowing allies to heal themselves through fighting debuffed enemies. At this point, we had a speed/slow option and a debuff/heal option, and we wanted a more “self-serving” option. Way of Lydusa was a means to allow the player to feel like a boss, so to speak. They weaken the defenses of their enemies while also collecting shards they’ve chipped off from their now-brittle exterior. It felt cool to be able to pull something away from the enemy only to use it to damage them and their cohorts!

Usually, most Archetypes come together in a similar way. We figure out the theme first, then we figure out a marquee Skill. For Invoker, it was “Skill/Jungle” theme, and the marquee Skill was Way of Kaeula. From there, we build around it until we have all three unique options. After that, most perks almost write themselves, especially if the Archetype theme is exceptionally strong up front.

Then it’s time to get Concept Art involved. We talk about the theme “Is this Archetype evil? Positive? Neutral? Is it pure DPS or is it support. Maybe a hybrid?”. Ideally, we also present the Concept Artist some pictures we discovered that highlight the mood and maybe even give some insight into potential armor ideas. They go off and do their thing and bring us a handful of concepts and we provide feedback “1A looks too friendly” or “that part on the gloves in image 2C is exactly what we are looking for… maybe that could continue through the pants / boots as well”. We usually go back and forth for a bit, and they go off and come back with a more focused second pass. Rarely do we need a third pass. We submit the look to the Creative Director (David Adams) and 99/100 times, he says “COOL”.

Next, we review the Skills, Perks, Trait and any special behavior with the Gameplay Engineering Team and Technical Designers. We review each element to determine how complex they are to make sure they can fit within our schedule. Sometimes we may have to rethink something, and sometimes we are inspired to enhance our designs even further because someone points out an additional feature that may be appropriate. We also talk to the Animation team in case we have any special requests (casting animations, other features, etc).

As each element comes online – usually the Prime or an individual Skill – we start to test them out in our combat test room. Sometimes things sound great on paper but in practice they leave something to be desired. This is where we start to determine if something is missing, too complex or confusing, too cumbersome, or if we are on the right path. Quite often we will test the first pass of a Skill and think “ok, this is pretty awesome!”. We tune things like damage or healing values, ranges, durations etc… to get them feeling “good for a first pass”. If we are happy with them, we send them to VFX and SFX to really help make them shine. However, if we find something missing, then we take some time to figure out where it can improve and after it’s adjusted, we redo the “first pass” testing process over again.

Building the Invoker Archetype for Remnant II: The Forgotten Kingdom DLC

With VFX and SFX added, we start fine-tuning animations as well as all the values that affect gameplay. Damage, duration, timings, transition windows. We finalize the animations and make sure VFX/SFX has another chance to look at it.

Then we send it to QA and let them hammer on it. At this point, it’s really just about fixing any bugs that pop up, determining if something is way too strong, a bit too weak, and of course, if it generally feels fun and rewarding to use. The testing team tries dozens and dozens of combinations with other Archetypes and builds. They try their best to find exploits and we try our best to nail everything down.

The process of making a new Archetype is more than just the sum of its parts. By themselves, Archetypes are the foundation of any build, but our final goal is to do our best to promote player creativity as they combine them with all the gear options we provide. While creating our Archetypes, we try to build items that interact with the new theme or expand on existing items that do the same. While not every item can (or should) be themed to the new Archetype, we created the Archetypes so that players had new solutions to combat challenges. Creating items that also play into that goal often goes a long way to reinforcing the overall theme.

In the end, creating an Archetype is a full team effort. From Design to QA, and every discipline in between, there are lots of moving parts that all need to come together. Once the Archetype is in the hands of our fans, we gather all the feedback we can so we can improve it even further. Sometimes that feedback even sparks new ideas!

We hope people enjoy the new Invoker Archetype… and we aren’t done yet!

Remnant II – DLC Bundle

Gearbox Publishing


131


$24.99

$22.49

THE REMNANT II DLC BUNDLE INCLUDES 3 DLC PACKS THAT ADD EVEN MORE TO THE REMNANT II EXPERIENCE, INCLUDING NEW STORY ELEMENTS, CREATURES, AND ENVIRONMENTS. DETAILS TO BE ANNOUNCED. ALL DLC RELEASED WITHIN ONE YEAR OF LAUNCH.

INCLUDES SURVIVAL PACK
2 Mudtooth Elixir (EXP Bonus)
5 Bloodroot
3 Ammo Boxes
1000 Scrap, 10 Iron

Xbox Live

Remnant II – Ultimate Edition

Gearbox Publishing


2342


$69.99

$55.99

REMNANT II ULTIMATE EDITION
INCLUDES REMNANT II GAME

INCLUDES EARLY ACCESS TO 3 REMNANT: FROM THE ASHES ARMOR SETS
ELDER ARMOR SET
RADIANT ARMOR SET
VOID ARMOR SET

INCLUDES SURVIVAL PACK
2 Mudtooth Elixir (EXP Bonus)
5 Bloodroot
3 Ammo Boxes
1000 Scrap, 10 Iron

INCLUDES REMNANT II DLC BUNDLE (3 DLC PACKS)
THE REMNANT II DLC BUNDLE INCLUDES 3 DLC PACKS THAT ADD EVEN MORE TO THE REMNANT II EXPERIENCE, INCLUDING NEW STORY ELEMENTS, CREATURES, AND ENVIRONMENTS. DETAILS TO BE ANNOUNCED. ALL DLC RELEASED WITHIN ONE YEAR OF LAUNCH.

UNIMAGINABLE WORLDS. UNRELENTING ODDS

REMNANT II is the sequel to the best-selling game REMNANT: FROM THE ASHES that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanity’s extinction.

Features:
Intense Remnant Combat Experience
A mix of methodical and frenetic ranged/melee combat returns with cunning enemies and large scale boss battles. Choose specific gear and weapons to optimize for the different biomes and battles ahead. Bosses will bring high-level players to team up to overcome the challenge and try to obtain the biggest rewards

New Worlds to Explore
Players can travel alone or with friends as a team through strange new worlds and beyond, overrun by mythical creatures and deadly foes while trying to stay alive. There are multiple worlds to explore with different types of creatures, weapons, and items. Utilize and upgrade discovered items to take on tougher challenges

Endless Replayability
Branching quest lines, augments, crafting, and loot rewards will test the resolve of even the most hardened players in dynamically generated dungeons and areas. Playthroughs will feel challenging, varied, and rewarding as players succeed against unrelenting odds. Various stories are woven throughout the different worlds, encouraging exploration and multiple revisits

New Archetypical Progression
Expanded Archetype system provides players with unique passive bonuses and stunning powers. Multiple Archetypes can be unlocked during play, leveled up, and equipped together for a variety of play styles

Xbox Live

Remnant II – Deluxe Edition

Gearbox Publishing


2236


$59.99

$47.99

REMNANT II DELUXE EDITION
INCLUDES REMNANT II GAME

INCLUDES EARLY ACCESS TO 3 REMNANT: FROM THE ASHES ARMOR SETS
ELDER ARMOR SET
RADIANT ARMOR SET
VOID ARMOR SET

UNIMAGINABLE WORLDS. UNRELENTING ODDS

REMNANT II is the sequel to the best-selling game REMNANT: FROM THE ASHES that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanity’s extinction.

Features:
Intense Remnant Combat Experience
A mix of methodical and frenetic ranged/melee combat returns with cunning enemies and large scale boss battles. Choose specific gear and weapons to optimize for the different biomes and battles ahead. Bosses will bring high-level players to team up to overcome the challenge and try to obtain the biggest rewards

New Worlds to Explore
Players can travel alone or with friends as a team through strange new worlds and beyond, overrun by mythical creatures and deadly foes while trying to stay alive. There are multiple worlds to explore with different types of creatures, weapons, and items. Utilize and upgrade discovered items to take on tougher challenges

Endless Replayability
Branching quest lines, augments, crafting, and loot rewards will test the resolve of even the most hardened players in dynamically generated dungeons and areas. Playthroughs will feel challenging, varied, and rewarding as players succeed against unrelenting odds. Various stories are woven throughout the different worlds, encouraging exploration and multiple revisits

New Archetypical Progression
Expanded Archetype system provides players with unique passive bonuses and stunning powers. Multiple Archetypes can be unlocked during play, leveled up, and equipped together for a variety of play styles

Xbox Live

Remnant II – Standard Edition

Gearbox Publishing


416


$49.99

$39.99
PC Game Pass
Xbox Game Pass

REMNANT II STANDARD EDITION
INCLUDES REMNANT II GAME

Unimaginable Worlds. Unrelenting Odds

Remnant 2 is the sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanity’s extinction.

Intense Remnant Combat Experience

A mix of methodical and frenetic ranged/melee combat returns with cunning enemies and large scale boss battles. Choose specific gear and weapons to optimize for the different biomes and battles ahead. Bosses will bring high-level players to team up to overcome the challenge and try to obtain the biggest rewards

New Worlds to Explore

Players can travel alone or with friends as a team through strange new worlds and beyond, overrun by mythical creatures and deadly foes while trying to stay alive. There are multiple worlds to explore with different types of creatures, weapons, and items. Utilize and upgrade discovered items to take on tougher challenges

Endless Replayability

Branching quest lines, augments, crafting, and loot rewards will test the resolve of even the most hardened players in dynamically generated dungeons and areas. Playthroughs will feel challenging, varied, and rewarding as players succeed against unrelenting odds. Various stories are woven throughout the different worlds, encouraging exploration and multiple revisits

New Archetypical Progression

Expanded Archetype system provides players with unique passive bonuses and stunning powers. Multiple Archetypes can be unlocked during play, leveled up, and equipped together for a variety of play styles

The post Building the Invoker Archetype for Remnant II: The Forgotten Kingdom DLC appeared first on Xbox Wire.

Source: Xbox Blog