Healthy Recipe: Sheet-Pan Chicken Thighs & Root Veggies

Healthy Recipe: Sheet-Pan Chicken Thighs & Root Veggies

Healthy recipe for sheet-pan chicken with root veggies

Roast Chicken Thighs & Root Vegetables with Maple-Mustard Glaze

Recipe by Charity Ferreira | Photo by Erin Kunkel

Coming home on cool evenings, is there anything more comforting than a roast dinner? This fast and filling recipe was inspired by classic roast chicken, but breaks it down for busy weeknights, so you can bake thighs and veggies on a single sheet pan. Use any seasonal root vegetables that you like, from friendly carrots and parsnips to underappreciated beets and baby turnips. Brush everything with the maple glaze for a touch of sweetness.  

INGREDIENTS

¾ lb (375 g) carrots
¾ lb (375 g) parsnips
3 tablespoons extra-virgin olive oil
4 boneless, skinless chicken thighs (about 1¼ lbs/625 g)
6 to 8 fresh thyme sprigs
Salt and freshly ground pepper
2 tablespoons maple syrup
1 tablespoon Dijon mustard
1 clove garlic, minced

INSTRUCTIONS

Preheat the oven to 425°F (220°C).

Peel (or don’t peel) the carrots and parsnips and cut into bite-size pieces, about 1 inch (2.5 cm) thick. Place on a large rimmed baking sheet, drizzle with 1½ tablespoons of the olive oil, and toss to coat. Nestle the chicken thighs and thyme sprigs among the vegetables. Season the chicken and vegetables generously with salt and pepper. Roast for 15 minutes.

In a small bowl, whisk together the maple syrup, mustard, garlic, and the remaining 1½ tablespoons olive oil. Remove the pan from the oven. Pour the maple syrup mixture over the chicken and vegetables and stir the vegetables gently to coat.

Return the pan to the oven and roast until the chicken is golden and no longer pink at the center and the vegetables are tender when pierced with a knife, about 10 minutes longer. Place the roast chicken on plates, spoon the roast vegetables on the side, and serve warm.

Makes 4 servings

Nutrition Facts (per serving)

Calories 332
Protein 17 g
Total fat 15 g
Saturated fat 3 g
Carbs 31 g
Fiber 6 g
Total sugars 15 g
Added sugars 6 g
Sodium 205 mg

The post Healthy Recipe: Sheet-Pan Chicken Thighs & Root Veggies appeared first on Fitbit Blog.

Healthy Recipe: Sheet-Pan Chicken Thighs & Root Veggies

Source: Fitbit Blog






This Week on Windows: Forza Motorsport 7, Windows Mixed Reality headsets and more

This Week on Windows: Forza Motorsport 7, Windows Mixed Reality headsets and more

We hope you enjoyed this week’s episode of This Week on Windows! In case you missed it, learn how to pre-order your Windows Mixed Reality headset or how you can export your Minecraft creations to Remix3D.com.

In case you missed it:

Dell introduces new Inspiron 5000 Series powered by Windows 10

Dell announced the new Inspiron 5000 series

This week, Dell announced the new Inspiron 5000 series laptops offering the perfect blend of style and entertainment. The new Windows 10 devices, available now in 15 and 17 inches, are thinner and sleeker with more sophisticated color options including platinum silver, black, sparkling white, rose gold and recon blue*.

Other features include:

  • A brilliant FHD resolution screen and Dell’s exclusive Smartbyte technology. Smartbyte is a network optimization software that prioritizes streaming and conferencing above other network activities
  • MaxxAudio Pro, an audio solution that allows your favorite music and movies on your laptop to sound just like they do in the theatre or studio
  • The new Intel 8th Gen Intel Core processors, optional GDDR5 discrete graphics and up to 32GB of DDR4 RAM
  • In addition to traditional HDD and SSD drives, the Inspiron 5000 series is future-ready with NVME SSD and Intel Optane memory options
  • Windows Hello, so you can bypass the password and log in with the optional fingerprint reader located on the power button

The Inspiron 5000 Series is available at Dell.com, and start at $699.99 USD for the 15-inch and $549.99 US for the 17-inch, with multiple upgrades and options available to meet your entertainment and everyday computing needs.

Here’s what’s new in the Windows Store:

Gwent: The Witcher Card Game (Preview)

Gwent

Gwent: The Witcher Card Game (Free) is a different type of collectible card game – one based on skill rather than luck. Command customizable armies, hone your strategy and prepare to use deception to defeat your opponents. As you sling powerful unit and spell cards and summon heroes with game-changing abilities, remember that your clever tricks are fair game in Gwent.

Cuphead

Cuphead

Cuphead ($19.99) has arrived on Windows 10 & Xbox One! Cuphead is a side-scrolling action platformer with a heavy focus on boss battles. Traverse the interactive overworlds to help Cuphead and Mugman repay their debt to the devil on a bet they shouldn’t have made?

Batman: The Enemy Within, Episode 2

Batman

The death of a villain was just the beginning. Now, as Batman: The Enemy Within ($4.99 Episode 2; Season Pass Ep 2-5, $19.99) opens, explosions are rocking Gotham. Batman races to face a new foe but will the force he meets cause even the Dark Knight to fall?

Forza Motorsport 7 Ultimate Edition

Get ready for the thrill of motorsport at the limit. Gear up for the most comprehensive, beautiful and authentic racing game ever made. Forza Motorsport 7 is here, available worldwide today on Xbox One and Windows 10 PCs. Read more over at Xbox Wire!

Pinball FX3

Pinball FX3

Pinball FX3 (Free, with IAP options) is the biggest, most community-driven pinball game ever – and for pinball fans, that means it’s full of multiplayer matchups, non-stop tournaments and league play with endless opportunities for pinball competition. What started with 68 tables has grown and grown, with new tables released regularly. And now, updated graphics deliver dynamic lighting and real-time shadows for even more realistic play.

Have a great weekend!

*Color availability varies in each region, based on local customer demand.

Source: Windows Blog






Windows 10 IoT enables the complete IoT lifecycle

Microsoft recently announced the public preview of the Azure IoT Hub Device Provisioning Service. The Device Provisioning Service is a new service that works with Azure IoT Hub to enable “zero-touch” device provisioning to an IoT hub. Using this service, devices can be created with a common image, and when booted for the first time in the field, the Device Provisioning Service will automatically provide the device specific provisioning information, including the correct Azure IoT Hub location and identity where the device can be further provisioned and customized using Azure device management. The Device Provisioning Service is designed to support very high device volumes, enabling the provisioning of millions of devices in a secure and scalable manner, automating what historically has been a complex and time-consuming process for customers handling high volumes of connected IoT devices. You can read more about the Azure IoT Device Provisioning Service in this blog post and on the Device provisioning documentation center.

The Azure IoT Hub Device Provisioning Service aligns well with our Windows 10 IoT device scenarios and features. Along with the Device Provisioning Service public preview, we are also providing sources for a complete Windows 10 IoT client that implements a client service with the required functionality to quickly enable a device to use the Device Provisioning Service, requiring only minimal configuration information. When used in conjunction with the existing Windows 10 IoT Azure Device Management client, it forms a complete device provisioning and management solution, covering the complete lifecycle needs of an IoT device.

The Windows 10 IoT device provisioning client is provided as a source that can be used as is, to provide basic scenario functionality, or customized if desired. The implementation as provided requires a supported Windows 10 IoT TPM to be present, which is used to securely store device identification and authentication information. The same configuration information is used by both the device provisioning and the device management client samples, enabling both to work in concert with one another.

The Windows 10 IoT client for the Azure IoT Device Provisioning Service is located at https://github.com/ms-iot/iot-azure-dps-client, including a step by step process for building and using the client service with the Azure IoT Device Provisioning Service public preview.

Microsoft is committed to providing the most productive and secure IoT platforms and services enabling you to quickly and confidently bring your IoT solution to market. Visit the Microsoft IoT page for more information on Microsoft’s complete IoT solution offerings!

Source: Windows Blog






Xbox One X: What It Takes to Build a Console

Xbox One X: What It Takes to Build a Console

Peanut butter and jelly. Shaq and Kobe. Master Chief and Cortana. If there’s anything we’ve learned during our short time on this planet, it’s that collaboration is the driving force of creation (and tasty sandwiches).

We recently heard from Bryan Sparks, Senior Designer, Microsoft Device Design Team, and Leonardo Del Castillo, GM of Xbox Devices Console Development to learn about their creative collaboration process behind the world’s most powerful gaming console: Xbox One X.

To hear them tell it, the story is a fascinating one. In that, the engineering and design teams executed on the development of Xbox One X with a clear and specific goal from the outset — deliver True 4K Gaming in a small form factor design — and endeavored to work together to make that dream possible without compromising on their vision. And the end result is tremendous.

Xbox One X Feature Image

Kickstarting the Process

As you might imagine when one sits down to create the world’s most powerful gaming console, the engineering and design teams would face a lot of questions: How do you make the systems work with each other? How can we make it compact? What’s the expression of Xbox One X? How does it tell a story just by the way it looks?

While these were all great questions the team looked to tackle early on, the most critical that they all agreed to land on was that this was going to be “True 4K Gaming” at its heart, and this is what was going to drive the architecture of the system.

The Scorpio Engine is designed, at its core, to be the most powerful system-on-a-chip for game consoles that has ever been created. Everything about it was designed to be compatible with Xbox One (and Xbox One S). And to make that happen, it was clear that nearly every component that was to be housed in the system was going to have to be custom built. That left the team with a lot of freedom of how it could design the system around things like optical drives, hard drives, and memory components.

Xbox One X Feature Image

“If you start with a bag of parts, how does that turn into a product?” explains Del Castillo. “We needed a direction, and floor planning directions, to lead the architecture around what the motherboard will look like, what will the chassis look like. And for that you lean on the design team.”

The Design of a System

“Whenever you start a new design project, it’s this blank canvas and you start feeding ideas and constraints,” explains Sparks. “Eventually, you see this thing start to form as you work through the process.”

When creating the design of the system, the team knew all those parts had to come together in one cohesive unit. They knew it was going to be part of the growing Xbox One family of devices, and wanted to take all the feedback received on the design of Xbox One S that the community loved.

Xbox One X Feature Image

“The other part of our vision is what would embody this product,” Sparks continued. “We envisioned this monolith (“2001: A Space Odyssey”). Whenever you see it in the film, it was a signal to the audience that it was the next phase of advancement. So, we kept that as a design goal: Xbox One X is the next point of advancement.”

“We did not want Xbox One X to be any larger than Xbox One S, which was a huge ask as we were putting 40% more power into it. And this is where we knew we had to work with Leo and the engineers to make that happen.”

Fitting into Place

As the engineering team continued to look at the overall intent of the design, for which there was a lot of collaboration between the two teams, they begun to lay out the components like the motherboard, and determined how memory would route to the system and be arranged. The iteration continued to the point where they found it would make the most sense to have the motherboard fit on the “ceiling” of the console, and placing the optical drive and hard drive on top of one other to create the optimum stacking height of the system.

Xbox One X Feature Image

The other benefit of having the motherboard on the ceiling is that there would not need to be any venting on the top space of the console, keeping the clean, monolithic form the design team was looking to achieve.

The other intent was to ensure the power supply would live internally, just like Xbox One S — it’s not much larger, but it is nearly 40% more powerful. To continue with the efficient design (getting these parts into a small form factor) they placed the power right behind the optical drive. In turn, this allowed them to keep all the ports on the back of the system in nearly same place as Xbox One S so that when you’re upgrading to Xbox One X, set up would be as simple, yet familiar, as possible.

Keeping Cool

With so many components, and with a system nearly twice as powerful as Xbox One S, there’s sure to be a lot of heat moving through the chassis that needs to be exhausted. This was initially tackled where a heat sink would work as a base with a radiator, and then with a stacked fan on top of it. The problem with that approach is it created a lot of added height to the system.

Xbox One X Feature Image

“When you’re trying to scale that amount of power into the Scorpio engine, it wasn’t going to be a feasible approach to achieve the size we wanted to do,” says Leo. “We got innovative and looked at other tech we could use and created a vapor chamber heat sink, like what you’d find in high-end PCs and graphic cards, and we believe this is the first time it’s being used in a consumer electronic.”

The vaper chamber heat sink is fascinating. It’s hollow, filled with water, and there’s a vacuum that draws upon that water to help move the heat to the radiator fins and thus into the air. Leo’s team looked like they solved how to keep temperatures lower than normal, but there still needs way for that air to move through and out of the system.

The result is a custom centrifugal fan assembly with ducts and propellers that are custom built just for Xbox One X. This helps move air out of the system and keep all the components cool, including the power supply. In fact, the team built the fan assembly in a virtual space and ran empirical models to continue refining the design, helping to pinpoint any “hot spots” in the console’s components before laying down the silicone needed to create the fan housing.

Xbox One X Feature Image

The team had found a solution to move air out of the system — but how would the design bring air in to Xbox One X?

“This is where concurrent engineering comes into play,” explains Sparks. “We’re working back and forth between the functional realities of the engineering process and the design intent. And this is where we get to play off each other.”

Part of this play was figuring out which components were prioritized to get access to the air flow first, and that came back to the Xbox One S design, with its short-side venting detail to allow air into the console box. But the design team wanted to figure out how to upgrade that expression from the bold hole pattern from Xbox One S.

Xbox One X Feature Image

“Where we landed was grabbing the vent pattern from Xbox One S and miniaturizing it as much as we could to where it was just barely manufacturable. Which was no easy ask. It was another thing we had to innovate,” says Sparks.

And to do just that, the engineering team realized they would have to create a new tool to answer the growing number of asks from the design team: 5-sided unibody with a top-housing, zero draft, thousands of tiny pins to make the perforation pattern, and super thin walls.

“But we were able to do it! Probably making the most innovative and complex injection molding tool we have ever made,” proclaims Sparks. “We did all of this to give the outside appearance of this console the same level of precision of the work we’ve been putting into the inside.”

Putting it All Together

The guts for Xbox One X are all placed on the table, making it hard to imagine how these will snap into the small form factor of Xbox One X. Leo picks up each piece one at a time and easily starts to put it all together, like some sort of awesome jigsaw puzzle, continuing to talk through and explain the logic behind the layout of the components in such a snug form-fitting design. Even when placing the hard drive into the system, Leo takes the time to explain how such a basic component has also received some special attention.

Xbox One X Feature Image

“As for the hard drive, the mechanical components are pretty much standard,” explains Leo. “We do work with our manufactures to optimize firmware performance specifically for our product. To preserve that performance, we have to take a great deal of care when it’s mounted.”

To solve for this the team created a custom mount for the drive to dampen the vibrations that would be carried through the chassis, as too much vibration would compromise the performance of the drive itself. Especially since the optical drive and hard drive will be living on top of each other inside the system.

Leo then grabs the fan assembly and fits it snug over the vaper chamber heat sink, the power supply drops in above the motherboard, and the ducts from the assembly all naturally snap right into place.

Xbox One X Feature Image

“Every single component and where it’s placed is critical,” explains Leo. “Start moving holes around or components, even a millimeter, it can cause interference to other products. So, it’s necessary for the engineers to be working on the design concurrently. There’s no staging like, ‘First we design a motherboard, then we’ll design a chassis around the motherboard…’ If we did that we’d wind up with a sub-optimal product.”

The Finishing Touch

“For Xbox One S we developed a brand-new color called Robot White and that did a great job of embodying what Xbox One S was, which was a bold, approachable console,” explains Sparks. “For Xbox One X, we had a different goal in mind. We wanted a color that would embody the power that was encased inside this console.”

Interestingly, after all the combinations of color to design, Sparks and his team landed back on black, specifically Infinite Black, finding that a deep, rich, neutral black was a color that worked well with the simple design of Xbox One X.

Xbox One X Console Feature Key Art

However, since the design of Xbox One X is between two separate housings, and not wanting to lose the slight shift or overhang, Sparks and his team felt the housing design could get lost being all the same color.

“What we did was, create a fine top housing texture that almost looks like it’s painted, and on the bottom housing we pushed on a heavy texture, so the final part looks really, really, matte,” says Sparks.

The effect is very noticeable as you look at the console in different shades of light and how it seems to move elegantly around the system, refracting differently to help draw attention to the top and bottom housings of the system. There’s also a bit of an inspiration from the Xbox Elite Wireless Controller as well, bringing some of the textured grip from those controllers to the base of the unit.

Xbox One X Feature Image

And if there was a one more thing moment to be had, it was showcasing Xbox One X in its vertical form, harkening back to that original design intent goal of a monolith, calling to this as the next moment in the story of Xbox.

“All these details, and this work, and all this refinement lead us down the track of creating, in my opinion, the best console we have ever made,” says Sparks. “We didn’t build this for us; we built this for the gamer. The gamer wins in this scenario. They get the best console we could possibly create.”

See the rest of the story on Xbox Wire

Related:
Party-Based Dungeon Crawler Battle Chasers: Nightwar Available Now on Xbox One
Taking on Big Game in theHunter: Call of the Wild on Xbox One
Gears of War Pro Circuit Season 2 Announced with new expected prize pool of $2,000,000!

Source: Xbox Blog






Party-Based Dungeon Crawler Battle Chasers: Nightwar Available Now on Xbox One

Party-Based Dungeon Crawler Battle Chasers: Nightwar Available Now on Xbox One

When people see Battle Chasers: Nightwar for the first time, they’ve got a lot of questions. Is it a Diablo-style dungeon crawler? Is it more of a party-based tactical RPG? Is it action or turn-based? The short answer is: all of the above. It’s a bit of a hybrid. But understanding all the nuances of our strange brew, and why we made the choices we made, requires a little more explaining. So, let’s start at the beginning…

In ancient times (nearly 23 ago), I created a comic book called “Battle Chasers.” It was set in a fantasy world where magic and technology co-exist, inspired by JRPGs (Japanese role-playing games) like Final Fantasy and Chronotrigger, which I was completely addicted to at the time (and still am).

Battle Chasers: Nightwar Screenshot

It followed the story of a young girl named Gully, who was the daughter of a famous hero. When her father suddenly disappears, she inherits his huge gauntlets, which give her superhuman strength and make her damn near indestructible. Of course, this makes her a target for others who want the power for themselves. A colorful cast of characters join Gully on her quest to find her father, and adventure ensues. The book did really well, but it ended on a cliffhanger when I left comics to pursue a career in games.

Gully and her band of unlikely heroes are all back in Battle Chasers: Nightwar, but I’d like to stress that it’s a brand-new story, and you don’t need to be familiar with the comic series to enjoy it (another question we’re often asked)!

The game itself is a party-based dungeon crawler that mostly takes place in three distinct chunks—the Overworld Map, Dungeon Exploration, and of course, Combat. Let’s look at each of those, and some other fun systems!

Battle Chasers: Nightwar Screenshot

The Overworld Map

This map is how you’ll get around the mysterious Crescent Isle, where the game takes place. Dotted across it are nodes that may be empty, or may contain any number of randomly spawning treasures or hazards. You may see monsters on the road ahead and choose to fight, or look for another route to avoid them. A treasure chest may entice you from across the map, or perhaps some valuable crafting resources that are worth going out of your way for. Shrines that buff you, Airships that chase you, and other surprises! Their locations are always changing, which makes exploring the map dynamic and often worthwhile.

Harm’s Way

The town of Harm’s Way is where you’ll rest, swap out party members (your combat party consists of only three heroes, from a total of six), and deal with the various merchants and NPC’s that are crazy enough to set up shop here. There’s some fun stuff to do here besides shopping though. Spending the night at the Inn will occasionally trigger interactions between party members. The Beastmaster may reveal to you the location of a rare creature or Boss. Some NPC’s may be able to shed light on a current quest, or offer one of their own.

Battle Chasers: Nightwar Screenshot

Dungeons

Once your party is geared up and ready, it’s time to tackle the dungeons. You move around the dungeon with the hero you have selected, and you can switch between heroes at any time. You’ll be doing this frequently, as each hero has certain dungeon skills that are useful in different situations like stealth, trap avoidance, or damaging enemies before combat to gain the upper hand.

Creatures have dungeon skills too, so you’ll want to take care and learn their behaviors. Unless they possess stealth, or other surprise attack, you’ll always see them moving around, so you can plan your attack beforehand, or figure out a way to avoid them. If you’re careful you can do things like lure enemies away from a group to fight them one on one, run them into some traps (they take damage) or just chain a bunch of nearby creatures together for a massive combo battle (up to six creatures) for bonus EXP!

Battle Chasers: Nightwar Screenshot

Dungeons are randomly generated, so expect a different challenge each time you enter. From room layout, to creature and treasure spawns, to traps, puzzles and story events. There’s a lot to gain from returning to a dungeon more than once. There are also different difficulty levels you can choose when you enter, so if you’re feeling bold, you can risk attempting a dungeon run on Heroic or Legendary, increasing the loot rewards within, but also the danger!

Exploration areas

In addition to the critical path story dungeons, which are required to finish the game, there are mini-dungeons or exploration areas. These are often optional adventures you’ll stumble upon, with a self-contained story or purpose. They are hand crafted, not randomly generated, and you can only play through them once. There are quite a few of these to discover!

Combat

The Crescent Isle is a dangerous place, and eventually you’re going to get into a fight. The game’s called Battle Chasers after all. Combat plays out in turns, with an initiative bar tracking the order in which selected actions will be performed. Turn order is affected by many factors, such as a hero or creature’s speed, certain buffs or de-buffs like Chill or Haste, getting stunned, or using a powerful ability.

Battle Chasers: Nightwar Screenshot

Every hero is loaded with Abilities that are specific to them. They cost mana, and also take some time to perform (you can see where you’ll end up on the Initiative Bar before you commit to your decision).

You may also choose to perform an Action instead. While typically not as powerful as Abilities, Actions fire off immediately, and cost no mana. In addition, Actions generate Overcharge which acts as a temporary mana pool and is lost at the end of battle. Generating Overcharge has tactical advantages, allowing you to use Abilities without spending precious mana, especially useful if you forgot to bring some mana potions along. Some heroes can also use Overcharge to bolster their attacks. For instance, the swordsman Garrison has an attack which converts stored up Overcharge into bonus damage.

Lastly, every hero can unleash powerful Battle Bursts. The Burst meter is shared between all three heroes in your combat party. It slowly fills during combat and stays full until you use it, even when combat has ended. As the bar fills, heroes have access to increasingly powerful Bursts, so you’ll want to decide carefully how and when to use them.

Battle Chasers: Nightwar Screenshot

Each hero has a distinct combat role, so you’ll want to experiment with different character combinations. Every creature you defeat is added to your Bestiary, which reveals more and more information about the creatures you encounter, their abilities, items they drop, and other fun things.

Once you’re pretty combat savvy, you may want to try your hand in the Arena, where you battle increasingly difficult waves of enemies for points and rewards. Or, maybe take a break from fighting at one of the many relaxing fishing holes on the island. This is more than a mindless task however, as you can trade in your fish chunks for Shadow Coins, the only currency the mysterious ‘Collector’ in town accepts for his rare specialty items.

Battle Chasers: Nightwar Screenshot

Crafting is another important part of the game, and you’ll find that crafting resources are found all over the island—across the map, buried deep within dungeons, and dropping off monsters you defeat. You’ll find plenty of awesome loot of course, but the most powerful items in the game must be crafted. One really cool thing about our crafting system is that you can still attempt to craft an item without all the necessary ingredients, but your chance of success is lower, and you risk losing the ingredients used. On the flip side, if you find that you are carrying around more of an ingredient than you need, you can add extra into the item you’re creating, increasing the chance of crafting a rare or epic version of the item!

So there you have it! Battle Chasers: Nightwar is now available on Xbox One.

See the rest of the story on Xbox Wire

Related:
Xbox One X: What It Takes to Build a Console
Taking on Big Game in theHunter: Call of the Wild on Xbox One
Gears of War Pro Circuit Season 2 Announced with new expected prize pool of $2,000,000!

Source: Xbox Blog






Apple Music — Bang! The Bert Berns Story

Apple Music — Bang! The Bert Berns Story

Apple Music — Bang! The Bert Berns Story

Watch the film 10/24 on Apple Music.

Music meets the mob in this biographical documentary, narrated by Steven Van Zandt, about the life and and career of Bert Berns, the most important songwriter and record producer from the ‘60s that you’ve never heard of. His hits include “Twist and Shout”, “Hang on Sloopy”, “Brown Eyed Girl”, “Here Comes the Night” and “Piece of My Heart”. He helped launch the careers of Van Morrison and Neil Diamond and produced some of the greatest soul music ever made. Filmmaker Brett Berns brings his late father’s story to the screen through interviews with those who knew him best, and rare performance footage. Included in the films are interviews with Ronald Isley, Ben E. King, Solomon Burke, Van Morrison, Keith Richards, and Paul McCartney.

Source: Apple YouTube