Radial-G - Teaser Trailer | PS4, PS VR

Radial-G – Teaser Trailer | PS4, PS VR

Radial-G - Teaser Trailer | PS4, PS VR

Climb into the cockpit of a futuristic race craft and tear up the anti-gravity track. Offering single and multiplayer action, Radial-G delivers full-immersion PSVR combat racing, featuring gut-wrenching twists, jumps, splits and unique inverted racing!

https://radial-g.com

© 2017 Tammeka Ltd. All rights reserved. Radial-G : Racing Revolved is a trademark of Tammeka Ltd.

Source: Playstation YouTube






Forza Motorsport 7 now available worldwide on Xbox One and Windows 10 PCs

  • Standard Edition – This edition features the full version of the game running at a silky smooth 60 frames per second. Players can collect over 700 Forzavista™ cars including the largest assortment of Ferraris, Porsches, and Lamborghinis in any racing game. With over 30 world-famous environments and tracks featuring dynamic weather and race conditions that change every time you return to the track, no two races are the same.
  • Deluxe Edition – Deluxe Edition includes the full version of the game, VIP membership ($20 value), and both the Hoonigan and Fate of the Furious car packs.
  • Ultimate Edition – This edition is for the Forza fan wanting it all. In addition to the content in the Deluxe Edition, Ultimate Edition owners will have access to the Forza Motorsport 7 Car Pass ($30 value).

And with Xbox One X coming Nov. 7 even more players will get to experience gorgeous graphics in native 4K, at 60fps and HDR. If you haven’t experienced Forza Motorsport 7 yet, check it out now by downloading the free demo from the Windows Store here. See you on the track!

Source: Windows Blog






Next Week on Xbox: New Games for October 2 – 8

Hello and welcome to Next Week on Xbox! A great variety of titles are hitting this week, like the refined version of the RPG classic Dragon’s Dogma: Dark Arisen, the endless-wave, sci-fi inspired shooter Let Them Come, and the Battle Royale classic The Culling 1.0 will graduate from the Xbox Game Preview program! Read on for further details about these games and more and come back next week for another edition of Next Week on Xbox.

See the rest of the story on Xbox Wire

Related:
Speedrunners Love Splasher, Available Now on Xbox One
This Week on Xbox: September 29, 2017
Cuphead Available Today For Xbox One, Windows 10, Steam, and GOG

Source: Xbox Blog






Introducing Xbox Assist: Personalized Customer Support

Within Xbox Customer Experience and Support, our goal is to make gamers happy and to help them get the most out of their Xbox experience. Whether it’s discovering new ways to play, learning tips for maximizing the features you already use, or finding help when something goes wrong, the new Xbox Assist app has you covered.

Xbox Assist is personalized to help you optimize your Xbox experience for the games you play and the way you play them. You’ll find guides to new features, how-to videos, suggestions for features that might be valuable to you and a lot more. You already know there are many ways to play with Xbox, and Xbox Assist will help you find and take advantage of even more.

On top of getting the most out of your Xbox, Xbox Assist will provide personalized notifications and tips based on system, service and account status.  For example, Xbox Assist can prompt you to take advantage of unclaimed benefits such as free game downloads; explain how to automatically download games so you can start playing as quickly as possible; remap buttons on your Elite controller so that you get the most out of it; and notify you if you are running out of storage space.  Xbox Assist also enables you to easily browse support content and launch troubleshooters for common issues, directly from your console. And you’ll be able to check the status of Xbox Live services and know what’s going on with the features and services that matter to you.

Xbox Assist is currently available in preview for select Xbox Insider rings and releasing broadly later this Fall as a replacement for Xbox Help. With the upcoming release of Xbox Assist on the Xbox One family of devices, including Xbox One X, you will have personalized help content and tools on a console-friendly experience, right at your fingertips.

Outside of Xbox Assist, we’re also happy to share that, in partnership with the Microsoft Disability Answer Desk, Xbox support for Accounts and Billing is now available in American Sign Language (ASL) for Xbox gamers in the United States with hearing loss or who are deaf.  This new offering is integral to the spirt of Xbox in that it displays our dedication to all Xbox customers and helps ensure we’re making Xbox a place where all gamers can have fun and enjoy their Xbox experience.  To learn more about ASL support, check out this video starring Oscar-winning actress Marlee Matlin and visit the Microsoft Disability Answer Desk. To videophone us for American Sign Language support in the United States, call 1-503-427-1234 Monday to Friday from 8:30am to 5pm (PST).

These are just a few of the projects our customer support teams have been working on to improve our fans’ experiences, and we’re looking forward to sharing more new features with you in the coming months.

See the rest of the story on Xbox Wire

Source: Xbox Blog






Speedrunners Love Splasher, Available Now on Xbox One

Speedrunners Love Splasher, Available Now on Xbox One

It all began at the Stunfest Festival, an arcade gaming event for which a lot of players, fighting game pros and speedrunners, save the date each year. It was not only the perfect place to organize a massive playtest session, but we also met the godfathers of the French speedrun scene: speedrunners Realmyop and Prospere. So we asked them to talk about their collaboration with the Splashteam for making Splasher a speedrun friendly title.

Realmyop: I met Romain during a French video game festival. We played the demo a lot, talked about Splasher and we agreed on the great opportunity provided by the game in terms of speedrunning.

Prospere: Splasher is made of the best 2D platformers, and for me it was very natural to work on integrating a whole speedrun system inside the game. It’s simple: today I can’t imagine a good arcade platformer coming up without any descent “competitive” features.

Splasher Screenshot

Realmyop, the “88 miles per hour” guy, has built a team with speedrun experts Prospere, Twyn and Kilaye. These dudes speedrun games for more than a decade, and incarnated the perfect crew to help us. Some of them even made a lot of speedrun on the last Rayman Origins and Legends platformers, games I’ve worked on too!

Realmyop: Our main goal was to make the game “Speedrun Friendly”, we were not there to tell how to build the levels, the gameplay mechanics, or the graphics and sounds. We wanted the speedrunners to feel at home but also welcome newcomers to the genre.

Prospere: Speedrunning games have always been a niche thing, with their own patterns, dedicated websites and unofficial leaderboards … it’s an underground community. But I think It’s about time that a wider audience get introduced to this very cool kind of eSport.

Splasher Screenshot

It’s not easy to achieve this goal, and there is a lot of parameters to work with. First because the speedrun is a way of playing that requires special tools. Realmyop and the runners shared a lot of precious advices during our collaboration.

Realmyop: In many games, there is no timer and most speedrunners are using external tools to time their runs. Even worse, sometimes the timer is buggy and can’t be used as what the speedrunners call the “in-game time.” So, our first work was to build an accurate stopwatch, useful for speedrunners which provides rigorous information at the right time. We took our inspiration for the stopwatch from metrics used by the speedrunning community such as “splits.”

Prospere: Splasher is our second speedrun design mission, right after last year’s indie hit Furi. It was a great experience to work with Romain, and seeing our features integrated in the game a couple of days right after our meetings. The cool thing is that we took time to iterate a lot, with a very reactive and passionate developer, and the results were there.

Splasher Screenshot

As long as we’re adding and tweaking these speedrun essentials into the game, we also started to design different modes, or let say different ways of speedrunning Splasher. We had to ask ourselves this question: What are speedrunners used to see?

Realmyop: We worked on what speedrunners call “categories.” For example: most games can be played in two main categories, “Any%” and “100%”. There is way more categories, every game can be different and the categories are made by the speedrun community. In Splasher, we tried to anticipate the categories that could be played, and we implemented 3 of them directly in the game.

Prospere: As our knowledge of the game was increasing with time, we were able to tell “this path is slightly better than this one”, “here you can optimize by doing this or that” etc. We were the high end playtesters, haha.

What speedrunners are used to see, and comfortable with, was not our only concern because attracting neophytes was part of the plan too.

Speedrunners Love Splasher, Available Now on Xbox One

Realmyop: All racing games are using Time Attack to record best times and some are even using medals as a reward to get the players to play again and again the same track to improve their time. Using this mechanic, we pioneered a full run of the game, and coupled it with the more typical achievements.

And building a community around the game was also something we were willing to do.

Realmyop: One important thing is the community, you need to follow it, to listen to it and stimulate it. We’re still following the runners and their progression, we’re always surprised by the performances and seeing gamers being so dedicated.

See the rest of the story on Xbox Wire

Related:
Next Week on Xbox: New Games for October 2 – 8
This Week on Xbox: September 29, 2017
Cuphead Available Today For Xbox One, Windows 10, Steam, and GOG

Source: Xbox Blog