Dave the Diver: free Godzilla DLC arrives May 23

Dave the Diver: free Godzilla DLC arrives May 23

Monstrous giants lurk in the unfathomable depths of the Blue Hole, their formidable presence striking terror into the hearts of any who dare to venture into their domain. They interfere with Dave’s tranquil fishing pursuits, yet unwittingly become prime ingredients for his sushi restaurant. Their colossal forms lend an unexpected and savory twist to the culinary creations.

Godzilla, the mighty monarch of monsters whose legendary reign celebrates its 70th anniversary this year, now emerges to make a historic appearance within the depths of the Blue Hole. Prepare to encounter the awe-inspiring Godzilla, arriving May 23.*

Dave the Diver: free Godzilla DLC arrives May 23

G-Force, the military organization from the Godzilla series

Dave the Diver: free Godzilla DLC arrives May 23

G-Force, an international joint military organization formed by the United Nations and the JSDF, is tasked with the paramount mission of safeguarding humanity and upholding global peace. They follow Godzilla’s trail, leading them to the elusive depths of the Blue Hole.

“Godzilla was wounded. We tracked down its brainwaves, and they led us here…”

Kaiju discovered in the abyss

Dave the Diver: free Godzilla DLC arrives May 23

While diving in the shadowy depths of the Blue Hole looking for fish, Dave is confronted with Godzilla, injured and recovering from his wounds. Wariness grips the mighty titan as he senses Dave’s approach, but it looks like he might just need some assistance from an unexpected ally.

Watch out for the relentless Kaiju in pursuit

Dave the Diver: free Godzilla DLC arrives May 23

Dave the Diver: free Godzilla DLC arrives May 23

Embark on an exhilarating adventure in the Godzilla DLC where you’ll engage in a heart-pounding pursuit with Ebirah, the iconic deep-sea Kaiju from the 1966 live-action movie [Ebirah, horror of the deep]. Plunge into the oceanic depths to evade Ebirah’s assaults as the creature relentlessly pursues the submarine carrying Dave and Miki. 

Epic battle with Ebirah

Dave the Diver: free Godzilla DLC arrives May 23

Harpoons prove ineffective against the Kaiju’s impenetrable shell. In a daring move, Dave abandons his usual gear for a more formidable approach. Boarding the G-Force submarine to confront Ebirah head-on. Despite his lack of experience in submarine piloting, Dave needs to stay focused to penetrate Ebirah’s shell.

On whose side does Godzilla stand…?

Dave the Diver: free Godzilla DLC arrives May 23

Godzilla is infamous for his city-razing rampages, yet beneath his fearsome exterior lies its true nature, defending the planet against looming threats. When another malevolent Kaiju emerges Godzilla’s allegiance might unexpectedly align with yours.

Beneath the calm surface of Dave the Diver’s world lies a host of lurking dangers in the depths. 

Amidst the looming presence of Godzilla, brace yourself and venture into the increasingly perilous depths of the Blue Hole.

*Dave the Diver— Godzilla Content Pack is a time-limited free DLC, only available from May 23 until November 23.

Source: Playstation Blog






Nightdive Studios’ System Shock remake launches May 21 – devs discuss 1994 original’s influence on modern games

Nightdive Studios’ System Shock remake launches May 21 – devs discuss 1994 original’s influence on modern games

With Nightdive Studios’ System Shock remake releasing May 21 on PS5 and PS4, it’s a perfect opportunity to look back and celebrate the original PC game that changed everything. 

The original System Shock was developed by Looking Glass Studios and released by Origin Systems on PC in 1994. It was a groundbreaking first-person adventure that has come to be considered one of the most influential games ever. Modern classics such as BioShock, Dishonored, Dead Space, the Deus Ex series, and many others drew inspiration from its pioneering gameplay.

Nightdive Studios’ System Shock remake launches May 21 – devs discuss 1994 original’s influence on modern games

All gameplay and screenshots featured in this article are from Nightdive’s System Shock remake.

System Shock’s distinctive features became the hallmarks of what many now consider to be a genre called “immersive sims”: games with large, nonlinear environments that afford players a wide degree of freedom in how they overcome challenges, whether by combat, stealth, or other means.

To mark the occasion of Nightdive’s System Shock remake heading to PS5 and PS4 next week, we reached out to some of the gaming industry’s most acclaimed developers to highlight the influence of 1994’s System Shock on the first-person shooter genre and trace its impact to the modern day.


System Shock pioneered the genre that we now call ‘immersive sims’, which combines gameplay elements from multiple genres to immerse players in a simulated experience where their choices matter and they have the flexibility to interact with and unravel the game world.

Stephen Kick, CEO, Nightdive Studios


In addition to adding layers of complexity to gameplay systems, System Shock left a lasting impact on video game narrative and storytelling.


The biggest influence of the original System Shock on BioShock (and of course the sequel we made, System Shock 2) was the sense of a world inhabited by normal people in abnormal situations. We also loved the broad range of tools the game gave the player and, of course, one of the best videogame inventions of all time: the audio log. I still remember the thrill of hearing actual human voices come out of my computer conveying their incredible circumstances in a way that felt so grounded and real. I’ve never made a first-person game without them and I’m not sure I ever will.

 Ken Levine, Creative Director, Ghost Story Games


System Shock also innovated by using physics to govern the player’s movement and interaction with the world. Players could look up and down, crouch, jump, and lean around corners — hardly groundbreaking stuff by 2024 standards, but revolutionary in 1994.


The depth of the combat system made even the most common encounters exercises in choice and consequence — the physics of mass and velocity drove everything from weapon recoil to the arc of thrown objects and hit effects on the player character. Even head movement when running and stopping was physics-driven. Because of the focus on physics and a systems-based approach to feature implementation rather than scripting, System Shock was one of the first games that delivered on the promise of emergent gameplay. As a result, no two players had the same playing experience.

Warren Spector, Chief Creative Officer, Otherside Entertainment. & Producer, System Shock (1994), Looking Glass Studios, Inc.


Now, 30 years later, Nightdive Studios is expanding upon the classic original game with a fully rebuilt PS5 and PS4 remake that includes updated visuals, new music, and modern controls. The upcoming remake also features Terri Brosius, the original voice actor of AI mastermind SHODAN, one of the most iconic videogame villains of all time.

Nightdive Studios’ System Shock remake launches May 21 – devs discuss 1994 original’s influence on modern games

Discover (or rediscover) a gaming classic when Nightdive Studios’ System Shock remake launches May 21 on PS5 and PS4.

Source: Playstation Blog






Unboxing and installing the Nokia Inwall ONT G-040P-R

Unboxing and installing the Nokia Inwall ONT G-040P-R

Unboxing and installing the Nokia Inwall ONT G-040P-R

The Nokia Inwall ONT G-040P-R provides fast, secure and cost-effective enterprise optical LAN connectivity inside offices, hotels, hospitals, schools, and other enterprise segments. The Nokia InWall ONT G-040P-R is part of Nokia’s comprehensive Optical LAN portfolio designed to help enterprises meet environmental, social, and governance (ESG) objectives.

Related link :
https://www.nokia.com/networks/fixed-networks/optical-lan-pol

Source: Nokia YouTube






Meet Priya, Software Test Automation Developer | Nokia Canada | NextGEN

Meet Priya, Software Test Automation Developer | Nokia Canada | NextGEN

Meet Priya, Software Test Automation Developer | Nokia Canada | NextGEN

Meet Priya, a Software Test Automation Developer at Nokia in Canada.

Find out more about Priya’s journey to Canada from India and discover how she continues to develop at Nokia.

To find out more about how you can be part of #TeamNokia, check out our open positions: www.nokia.com/about-us/careers

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Source: Nokia YouTube