Dodge Everything in Hyperdot, an Arcade Game That Balances Challenge With Accessibility

Looking for a game that’s easy on your eyes but hard on your reflexes? Charles McGregor designed just the experience for you and it’s coming to Xbox One later this year.

“Every time I introduce HyperDot to new players, I sum up the game in two words: ‘dodge everything.’ Usually people laugh,” he explains. “Then they say ‘It can’t be that simple’ — and in a way they’re right. The goal is straightforward, but reaching that goal is not.”

HyperDot

HyperDot

Charles designed HyperDot around two pillars: minimalism and flexibility.

HyperDot‘s minimalist proclivity is clear at a glance—it’s an arcade game stripped down to the essentials. Your avatar is a dot; your goal is to navigate safely through a sea of flat enemy shapes; the only tool at your disposal is movement. Enemies’ patterns and pace are fine-tuned then layered with modifiers in each handcrafted level. Even as challenge and complexity grow as players progress, HyperDot keeps its clean look.

HyperDot

HyperDot

HyperDot‘s flexibility pillar means players have a range of tools to customize their play experience. The level editor lets players calibrate their perfect challenge with more than 1 million enemy, arena, and modifier combinations. HyperDot is also radically accessible; it can be played with seven unique controllers (including the Xbox Adaptive Controller, eye-tracking, tilt, touch, and stylus) and it features a color-blind mode. It was vital to Charles that the largest possible audience could play his game without compromises.

HyperDot was born while procrastinating on a class project. I showed it to some friends and they encouraged me to explore further,” Charles says. “Next thing I knew, I’d poured three years into perfecting it.”

Start honing your dodging expertise now — HyperDot launches on Xbox One in 2019. Visit hyperdotgame.com to stay up to date.

See the rest of the story on Xbox Wire

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Source: Xbox Blog