Hey everyone! We’re excited to share with you all that Concord* is live and available now worldwide on PS5 and PC. So, grab your crew and queue up to take down your rivals, earn cosmetics, and explore the Concord Galaxy. To celebrate this moment, we’re thrilled to debut our brand-new launch gameplay trailer.
Your adventure begins
Launch is just the first step, and now that Concord is live, your adventure is just beginning! During our first week and every week after, we’ll be premiering our weekly cinematic vignettes in-game. These brief cinematics expand upon the characters and the universe of Concord. We can’t wait for you to learn more about the Crew of the North Star, their journey, and of course their tidy ship in the coming weeks.
As you start your adventure in Concord, you’ll be able to begin expanding your character roster with the first unlockable Variant for Teo—a former elite soldier turned Freegunner on the Northstar crew. Like all Variants in Concord, this unlockable Variant of Teo will grant you a new cosmetic Outfit for Teo and a unique Combat Trait that modifies his skills and abilities—in this case, giving you extra grenades to deploy in combat. You can use them to clear out areas on the map for your team, or to just make fights a little chaotic. You can expect us to introduce a new Variant every week for you to earn and add to your collection.
Evolving the experience
Continuing to grow and evolve Concord with our community as we release regular and Seasonal content updates is such an important part of this journey. We poured through all your comments after our beta last month, including your questions about solo modes, leaver penalties, join-in-progress, and more—and we’re excited to share that many of your frequently requested features are available for launch.
With the release of the game today, you’ll be able to learn about some of our Freegunners and game mechanics in-game with a solo Training Mode, as well as special Time Trials. We also heard your suggestions during the beta about having a way to test out Freegunners, their weapons, and their abilities before heading into a match, so based on your feedback, we’re launching with a brand-new Practice Range feature based on your feedback. The team has also made several changes to make Crew Bonuses more apparent during character selection and in Crew Builder based on your feedback.
The lore of the broader Concord Galaxy, the Freegunners, and what awaits you in the Wilds will also expand with the debut of the Galactic Guide—an interactive map that will unlock new lore entries as you play and progress in the game. We can’t wait for you to learn more about the universe, worlds, and characters of Concord.
Ensuring teams are complete is crucial in a multiplayer experience. Following the beta, we’re thrilled to say that backfilling, join-in-progress, and leaver penalties are live in Concord with this week’s launch and will help incentivize players to start—and stay in—complete teams. This is just the start of our updates and refinement of the social experience, and we can’t wait to share more with you in the coming weeks and months.
Thank you
Before we head out into the Concord Galaxy with you, we wanted to thank all of you who have been part of the journey to this point, from Concord’s announcement and the jiggle burger teaser to beta and now launch. From the beginning, our dream was to get this game in all your hands and provide you and your friends with the same fun memories we’ve gotten from multiplayer games for years, so we can’t wait to see your clips, streams, and laughs today and beyond.
This is just the beginning, and our team can’t wait to deliver you more updates and content in future seasons. Thank you again from everyone at Firewalk!
To stay up to date with all things Concord, follow us on Twitter/X, Instagram, and TikTok. If you’re looking for a crew to squad up with, be sure to also join the community in the Official Concord Discord.
*Account for PlayStation Network and internet connection required. Paid for PlayStation Plus membership (sold separately) required on PS5.
Source: Playstation Blog
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