Uno Platform is a free and open-source platform aiming to take WinUI apps built with C# and XAML everywhere 

If you are not familiar with WinUI, it is the native UX platform for building modern apps for Windows 10 – you can learn more about it on the WinUI website. With Uno Platform you can bring your WinUI apps everywhere that WinUI does not natively run– Web/WebAssembly, Linux, macOS, iOS, and Android. Uno Platform is Open Source (Apache 2.0) and available on GitHub. 

This tutorial will walk through both setting up your Visual Studio environment for WinUI and Uno Platform development as well as building a simple same-codebase app which uses WinUI InfoBar control and runs on Windows 10, WebAssembly and Android. Upon completion of this 5-minute tutorial your sample app will look like this in both “light” and “dark” modes:

Build Cross-Platform apps with WinUI and Uno PlatformBuild Cross-Platform apps with WinUI and Uno Platform

Prerequisites

If you have not prepared your dev environment for Uno Platform app development yet, the Setting up the Environment page in the Uno Platform docs will guide you through installing all the prerequisites. 

Tutorial: WinUI InfoBar running Cross-Platform 

  1. Open Visual Studio and click on Create new project. Build Cross-Platform apps with WinUI and Uno Platform
  2. Search for the Uno templates, select the Cross-Platform App (Uno Platform) then click Next. Build Cross-Platform apps with WinUI and Uno Platform
  3. Name your app UnoLovesWinUI then click Next. 
  4. Once the solution loads, expand the Platforms folder in Solution Explorer and right-click on the UWP project. From there, select Manage NuGet Packages… Build Cross-Platform apps with WinUI and Uno Platform
  5. Go to ‘Browse’, search for `Microsoft.UI.Xaml` and install the latest stable version. 

The steps above are used when using WinUI 2.5 and UWP. When using WinUI 3, make sure WinUI 3, Preview 4 or later is installed and then do the following: 

  • Install the Uno Platform .NET new templates by opening a command line in any folder:

    dotnet new -i Uno.ProjectTemplates.Dotnet
  • Navigate to the folder of your choice, then type the following:

    dotnet new unoapp-winui -o UnoLovesWinUI 
  • Open the solution in Visual Studio 2019 by double clicking on the UnoLovesWinUI.sln file 

Once the project has been created, let’s add some controls and business logic:  

6. In Solution Explorer, open the Shared project, and navigate to App.xamlHere, if not already present, we need to add the WinUI resources inside the Application element: 

<Application.Resources> 
    <XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" /> 
</Application.Resources>

7. Open MainPage.xaml and add the following attribute to the Page element: 

xmlns:winui="using:Microsoft.UI.Xaml.Controls"

8. Now we can start adding WinUI controls to our page! Replace the Grid with the following in order to include the WinUI InfoBar and NumberBox controls: 

<StackPanel  
        Background="{ThemeResource ApplicationPageBackgroundThemeBrush}" 
        Padding="12"  
        Spacing="8"> 
        <winui:NumberBox  
            x:Name="InputNumberBox"  
            SpinButtonPlacementMode="Inline" 
            Value="0" /> 
        <winui:InfoBar  
            Title="Hello, #WinUIEverywhere!"  
            Message="{x:Bind InputNumberBox.Value, Mode=OneWay}"  
            IsOpen="True" /> 
    </StackPanel>

9. Select UnoLovesWinUI.UWP as the Startup Project, select the x86 platform, then Run 
Note: To change the startup project from the Solution Explorer, right-click the desired project and choose “Set as Startup Project” from the context-sensitive menu that is displayed. You can also choose this menu item from the Project menu. 

So far so good – you have been in your favorite and familiar environment. So far, this is all pure Windows development. Now is the time to see the Uno Platform magic and run the same app on Web (WebAssembly) and Android.  

10. Right-click the UnoLovesWinUI.Wasmproject and chose “Set as the Startup Project in Visual Studio Solution Explorer and then rightclick Run Build Cross-Platform apps with WinUI and Uno Platform

The result:  

Build Cross-Platform apps with WinUI and Uno PlatformAs you can see, your WinUI app is now running in a Web browser! The sample app above uses the WinUI InfoBar and NumberBox controls. It is really that easy to get your WinUI code running in the browser. 

Tip: Try to switch your browser between the light and dark theme – you should see the application automatically switches theme too! 

Build Cross-Platform apps with WinUI and Uno PlatformBuild Cross-Platform apps with WinUI and Uno Platform

11. Now let’s see the app running on Android! Select UnoLovesWinUI.Android as the Startup Project and Run 

Build Cross-Platform apps with WinUI and Uno PlatformJust by changing the target platform, your WinUI app is now running on Android! The sample app above also simply uses the WinUI InfoBar and NumberBox controlsOnce again, it really is that easy to get your WinUI app running on Android and other mobile operating systems. 

Here is the final application, running on Windows, Web and Android! 

Build Cross-Platform apps with WinUI and Uno Platform

Build Cross-Platform apps with WinUI and Uno PlatformBuild Cross-Platform apps with WinUI and Uno PlatformNext Steps 

You have just created a cross-platform app running on Windows, Android and WebAssembly with WinUI and Uno Platform. If you are interested in running the very same app on additional platforms Uno Platform supports, such as macOS, iOS or Linux, just make sure you have appropriate prerequisites installed.  

For any help with Uno Platform please visit Uno Platform team discord– www.platform.uno/discord  #uno-platform channel.  

Source: Windows Blog