As we’ve been hard at work on Cuphead: The Delicious Last Course, we’ve received so much love from all of our fans that we thought we’d drop one last free content update as just a little thank you.

This free patch is coming April 18 and it features a bevy of new features, art, and back end changes readying Cuphead for the adventures ahead. First up, no longer relegated to second fiddle, Mugman is now playable in single-player. Complete with his own level completion jingle, Mugman is selectable from the main menu when starting or continuing any game.

Cuphead Screenshot

Cuphead Screenshot

Next, we’ve added tons of new art and animation. The grandest addition is that we’ve went back and fully animated all our cinematic cut-scenes. We’ve also added multiple fight intros for Cuphead and Mugman, added new special effects to the Legendary Chalice’s granting of Super Arts, new enemy explosions, new puffs of smoke, new background details, and more!

For all our fans around the world, we’ve finally localized the entire game into French, Italian, German, Spanish, Brazilian Portuguese, Polish, Russian, Japanese, Korean, and Simplified Chinese. We know it’s been a long time coming, but we wanted to take special care with each translation, including using curated fonts for each language. In fact, we even partnered with expert calligraphers to bring the boss and level title card lettering to life in Korean, Chinese, and Japanese – each inspired by the early cartoon works of each country.

Cuphead Screenshot

Cuphead Screenshot

Finally, on the programming side, we have put in a ton of work optimizing the game through the Unity engine. This means that we’ve been able to reduce loading times for many parts of the game and drastically shrink the game’s footprint on your Xbox hard drive. Also, this re-engineering of the game code should allow us to have much smaller patch sizes in the future.

So, whether you’re polishing up your speed run times or looking to finally beat that robot, we hope you enjoy these new additions as much as we enjoyed making them!

See the rest of the story on Xbox Wire

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Source: Xbox Blog